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Toon boom studio 5 tutorial
Toon boom studio 5 tutorial











If not, you can right-click and make it appear. Make sure that in your Camera view you have your Camera view toolbar activated. To do so, you just need to select the peg that has a 3D path on it. Let's actually have a look at the path that we created. Ok so we don't call this 3D path for no reason. I'll then identify the first drawing, where she lands on next the building, locate where that building is in the Z-axis, move my character with the Maintain Size tool, so that she interacts with that building and keep on doing so for the next poses. I'll bring up my Timeline view toolbar and click on the icon to add the keyframe. So if I was to not put a key there and put a key when she lands on the next building, the interpolation would move the drawing and cause it to not be properly placed in this case. This pose is the last one before my character leaves the ramp. Something to remember is that you don't want to put keys just when there's a change of movement, but you also want to put keys when there's a hold. And Im going to decide where I put my keys on my peg. I'm now going to analyze the animation of my character and the camera movement. And then I'm going to use the Maintain Size tool to move that character just behind the building. And so I'm going to go in the Top view and locate where that building is.

toon boom studio 5 tutorial

Whereas, I actually want her to be behind the ramp. We're now going to move my character right over the ramp, where she's supposed to be.Īs you can see, she's overlapping the building. If you're not using the Premium version of Harmony, you'll be able to get access to its Properties by selecting that player on the Timeline, right-clicking and going to Layer Properties in the menu or pressing on. So to do so, let's go to the Properties window of our peg and under Position, switch from Separate to 3D Path. It's on this peg that we're going to activate the 3D path. You can also do the same thing by just keeping your element selected and clicking on or +. So by keeping it selected, I'm going to go down in the timeline and press on the Add Peg button. We're going to activate our animated character later, by selecting it either in the timeline or in the Node view and clicking on.

toon boom studio 5 tutorial

This fits exactly the purpose of what we are trying to achieve today, which is to move our character animation through the multiplane scene or 3D space that we just created and have it interact with background elements. So they will share the same velocity, and therefore allow you to create a very smooth animation path. Meaning that when you create a keyframe on a node put on 3D path, this key will be added to the X, Y, Z at the same time.

#Toon boom studio 5 tutorial how to

In this video, we're going to talk about what a 3D path is, how to create it, where to apply it and where not to apply it.īasically, a 3D path links the three axes together, so the X, Y and Z. Hi and welcome to this fourth and last section of this tutorial about multiplane and camera. MO-HFND-009/07-camera-multiplane scene - version you worked on in the previous topic.

toon boom studio 5 tutorial

To complete this topic, you will need the following from the sample material you downloaded:











Toon boom studio 5 tutorial